Friday, July 15, 2011

Hi everyone! Today's post again comes from Maenad, with some suggestions about how you might try approaching combat since the revamp.

There have been a lot of discussions lately, many suggesting that defensive builds are stronger than offensive builds in PvP. We are evaluating the full picture of offense versus defense looking for possible issues to address. For now, here are a few tips for running an offensive build against a defensive one.

Use those armor reductions!
Use heavy damage attacks such as Precise Hit when you have an armor reducing ability on your opponent. This is also a good time to use Perfect Timing, or other abilities that increase your chance of getting a critical hit - more of that bonus damage will get through since their armor is lowered.
Always run your most offensive stance. Attack Posture is a good choice.
If you have suppression, removing your opponent's gamma can be good to keep them from healing as quickly.
Try and keep up a DoT: the damage helps counter their healing and regeneration, and can force them to use gamma or stamina clearing it.
Use offensive consumables – extra damage or snares that don’t cost gamma or stamina and are on a separate timer from weapon attacks are always useful.

2 comments:

  1. With the healing, size of health pool, nurfed Offensive Muts (not castable while attacking), high team healing, people rez'ing WITH consumables still running etc it takes 7-10 minutes for 8 highly skilled people to kill a team of 6.

    The current combat system for Fallen Earth not only is boring to play (you need to use like what 2-3 skills in battle) but painful.

    Adapting gameplay styles and builds will only go so far...this sytem as it stands is severly broken and the reason why there is little to no PVP going on at the moment.

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  2. "With the healing, size of health pool, nurfed Offensive Muts (not castable while attacking), high team healing, people rez'ing WITH consumables still running etc it takes 7-10 minutes for 8 highly skilled people to kill a team of 6. "

    Frankly, I find this hard to believe. Are you coordinating targetting via Vent or similar ?

    Blaming "high team healing" sounds like your enemies are fighting as a team, which is to say well.

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