Friday, January 20, 2012

Faction Changes!

Check out the below details on upcoming Faction changes from Lead Designer Marie "Aro Sei" Croall:

We’ve been working on putting in more features to give factions something to fight over with Global Territory Control and related systems. In addition to these features, we wanted to put in some long needed changes to the faction mechanic itself. These improvements are designed to make identifying your enemies clearer and allow players more freedom in their choices while still highlighting conflict in a post-apocalyptic environment.

Chosen Faction:

With the introduction of Global Territory Control, a system that combines the recently introduced Faction Territory Control keep mechanics with conflict towns and allows players to capture territory to contribute towards a global advantage for their faction, we also want to make sure it is clear to all players who they are fighting for and who they are against. Currently the situation can exist where Player A can be allied with Enforcer and Lightbearer while player B is allied with Lightbearer and Vista. Player B can be hostile to Player A but will appear friendly due to the shared Lightbearer faction. It can get kind of messy, and not knowing who will attack you can really put people off of PVP. FE has a bit of a learning curve and this is one of the places where we feel we can soften that without dumbing it down.

In order to accomplish this we will be removing the shoulder factions. Players will need to pick a chosen faction, this is the faction they will be loyal to and earn points in. When they earn points with Lightbearer they will lose points with Traveler. No other factions will be affected.

Players will be able to take missions from any three factions they want, but they will only be in one chosen faction, which will control their access to PvP objectives, certain merchants and missions, and faction channels. You can choose to be in any faction you have a positive reputation with, and it doesn’t have to be your highest faction. You can only leave a chosen faction if your reputation with that faction goes below zero. At that point you can choose a new faction. New missions will be available to assist with this process, but it is not intended to be quick or easy to change faction in this way.

Faction Friendly Fire

In addition to creating a chosen faction we will be eliminating Faction Friendly Fire except in cases of Clan Wars, Bloodsports, and dueling. This change is aimed at reducing same-faction griefing, hopefully contributing to a less jarring PvP experience in Fallen Earth.


  1. Epic fail on the ff changes. go go omni power rangers.

  2. Nice for the updates but the FF change is pretty bad. Melee fighters should just get a skill to protect themselves and the rest speaks for itself.

  3. This is just bullshit, FF removal is the worst idea you've ever had for FE.

  4. Do not remove FF... Seriously, that is a f*cktarded idea.

  5. Wow, ruining pvp one step at a time much?

  6. Actually i think its a good idea to remove FF, I been hit with grenades and gun fire from trigger happy clan mates. During a Clan war, coming out of the respawn. Thinking I was a member of another clan. Nearly killed me too.

    If your part of a clan, why would you wanna shoot your clan mates instead of the other clan that's shooting at you. That's what the blood bath matches are for. To shoot up you clan mates or any one you have issues with.

    I don't see removing FF as a bad thing as long its only for people that's in the same factions as you, but not for those who are not.

  7. Also they could have it set up where the faction with the highest points out of the other factions. Is the faction your in. Where the others could still get you shot by other players, but not the NPC.

  8. Yay Rocketlauncher & Grenade Spamming furballs .

    There goes the tactical combat. Next thing will be Fallen earth going Tab targeting.

    Way to go dear devs

    Epic fail

  9. no shit? Noobs-mod without FF turning on? omg...and this game is suposed to be post-apoc...sad, very sad!

  10. Hi Marie,

    not sure if i get this "shoulder faction" changes, is this affecting PvP only or remodelling the whole faction system?

    When doing a mission for a specific faction will that give double negative points in the opposite faction? If yes what changed exactely? As i understand the end result is still 3 positive 3 negative faction.

    Will we have to reset our factions or will there be missions to raise the ones in which we are negative?

    Thanks for reading this.

    As a side note, This all shoulder faction system never made any sense in my mind, if we help a faction we should get points with them and if we kill members of another faction be negative, thats all there is to it in my humble opinion.

  11. Good call on shoulder factions.

    Friendly fire...not so much. I can see a middle ground where FF is reduced same faction to buffer errors but eliminating it totally skews combat tactics. Especially if it applies to your own character!

    Better: any FF damage you cause also is reflected to you. Shoot a rocket into a furball, you might do a bunch of damage to friendlies but the reflected damage would kill you. Takes most of the fun out of griefing.

  12. Great finally something to even out Pvp I choose enforcers and I saw a lightbarer thinking we're allies. Then they alll shot me to death so Ima like this update.

  13. +1 to John B's suggestion. As a new FE player and also having read a lot in the forums, I think that balancing the FF "punishment" is the more [i]fair[/i] consequence to FF.

    John B's suggestion let's FF stay in play but with a "Just punishment" as well. IRL FF has severe consequences. I know this is 'just a game' but connecting that "cause & effect" specification in this makes the game fun for everyone [i]except[/i] the griefer minority. And to look at it from a bean counter's point of view (we have to look at all sides!) let's face it, the griefer's aren't the high paying customers anyway.
    Griefers driver new customers away. More new customers (read "Players") means more ppl playing, which equals more overall fun for [i]everyone[/i] (even the griefers!!).