Check out the below details on upcoming Faction changes from Lead Designer Marie "Aro Sei" Croall:
We’ve been working on putting in more features to give factions something to fight over with Global Territory Control and related systems. In addition to these features, we wanted to put in some long needed changes to the faction mechanic itself. These improvements are designed to make identifying your enemies clearer and allow players more freedom in their choices while still highlighting conflict in a post-apocalyptic environment.
With the introduction of Global Territory Control, a system that combines the recently introduced Faction Territory Control keep mechanics with conflict towns and allows players to capture territory to contribute towards a global advantage for their faction, we also want to make sure it is clear to all players who they are fighting for and who they are against. Currently the situation can exist where Player A can be allied with Enforcer and Lightbearer while player B is allied with Lightbearer and Vista. Player B can be hostile to Player A but will appear friendly due to the shared Lightbearer faction. It can get kind of messy, and not knowing who will attack you can really put people off of PVP. FE has a bit of a learning curve and this is one of the places where we feel we can soften that without dumbing it down.
In order to accomplish this we will be removing the shoulder factions. Players will need to pick a chosen faction, this is the faction they will be loyal to and earn points in. When they earn points with Lightbearer they will lose points with Traveler. No other factions will be affected.
Players will be able to take missions from any three factions they want, but they will only be in one chosen faction, which will control their access to PvP objectives, certain merchants and missions, and faction channels. You can choose to be in any faction you have a positive reputation with, and it doesn’t have to be your highest faction. You can only leave a chosen faction if your reputation with that faction goes below zero. At that point you can choose a new faction. New missions will be available to assist with this process, but it is not intended to be quick or easy to change faction in this way.
Faction Friendly Fire
In addition to creating a chosen faction we will be eliminating Faction Friendly Fire except in cases of Clan Wars, Bloodsports, and dueling. This change is aimed at reducing same-faction griefing, hopefully contributing to a less jarring PvP experience in Fallen Earth.