Wednesday, October 17, 2012

October Bug Blog!

I mentioned last time that we were working on some bug fixing, but thought you might appreciate some more specifics on what we’ve been doing, and will continue to work on.

What we have fixed on Live:

We’ve found one cause of a reoccurring bug where players are not getting the correct deathtoll for CFT kills and matches. We’ve put a fix for this on live and are monitoring the situation to make sure we have addressed all cases of this

Also on live is a fix for players with no faction entering keeps.

What we have fixed internally, waiting to be pushed Live:

We have fixed one case of doors not opening in the Earthbound bunker instance.  We had a similar issue with the Briggs Point instance that required a more drastic fix and as a result the Access Denied mission chain is being reworked.

In some cases harvesters were not correctly communicating their state and appearing broken to players trying to use them. We have added more ways to communicate the current state of the harvester to the players.

Neverender has also restored functionality to the broken keep lifenet pods and adding vaults to the keeps that are missing them.

What we are currently fixing:

Cooldown Bug:
Alarik and I were able to track down more information on the most problematic causes of this bug and he is now working towards a solution. 

Commander Aura bugs: 
Our fearless producer Napalm got into the bug fixing action on this one and is working with Alarik on a solution.

Art Bugs:
Ninjanomicon has been smoothing out locations where players get stuck and looking into an exploit or two.  He’s also looking in some issues with weapons causing framerate issues.

Effects issues:
In addition to the cooldown bug, we’re also looking at effects in general. There have been issues with equipped mutations affecting weapon damage so we are working on diagnosing that issue as well.

What we’re going to fix next:

Vehicle bugs:
We have fixed some cases of vehicles becoming “super parked” or vanishing while players are riding them, there are others out there we are working to identify.  There are also some vehicle exploits we will be addressing.

Bloodsports Bugs:
Tee Affo is going to be addressing possible Bloodsports exploits and difficulties players have been having leaving Bloodsports.

So we’ve got our hands full for a while.  We’ll keep you posted on our progress. We will continue to update the Patch Notes page as these fixes are pushed Live.


Monday, October 1, 2012

October State of The Game

October State of the Game:
Summer is finally over, and as the days get longer and colder the Fallen Earth team is doubling down in to one of our oldest fall traditions – bug fixing. We’ve added two new programmers to the NC Team to help us with this, both of them old friends we’re happy to have on the team. So If you see Alarick or Tee Affo wandering through the wastes, please take the time to stop, say “Hi!” and tell them what bugs you want squashed.  In the short term Alarick has been digging in to stability issues while Tee Affo has been looking into World Event issues and cleaning up Road Rally bugs. From there we have a list of issues ranging from further improving Mount behavior to fixing “stuck” cooldowns and reload bugs.

As we get most of these (and other major) bugs into QA, it’s back to content.  In the coming months we are going to be rolling out some new features that are designed to raise the difficulty level for our max level players, and wanted to provide a bit of a power boost before then. The G.O.R.E. system is part of this, and while I can’t go into too much detail yet, I can say that there will be new experiences for crafters, PvErs  PVPers, lore fanatics and everyone generally wondering what’s going on with the District.  We will be adding challenges specifically for small groups as well as larger team based scenarios, new max level recipes and what will be the first step towards a feature we’ve been wanting to add to the game for a very long time… It promises to be one of the most “fitting” additions to Fallen Earth, so stay tuned for more info in the weeks to come!

Trick or Treat!