Wednesday, April 9, 2014

April State of the Game

April State of the Game

It's finally feeling like spring around here.  Birds are singing, flowers are blooming, the trees have coated everything in a fine yellow mist and the art department is hard at work on new armor suits, terrain for The Outpost and some new cosmetic gear for everyone.

Let's talk about the armor first. We've been wanting to get some new styles of armor out there to give high end players a few more options. We are also looking toward future armor progression. Originally, the plan was to introduce Augmented Armor with the Outpost, and while we do want to eventually move in that direction, we plan to smooth out a few more balance points first. Augmented Armor is still coming, and these suits will be a step towards that eventually happening.  

These new suits will be part of the new crafting recipes available once the Outpost itself is player controlled. Both the outpost buildings and the new suits will require some of the high level mats that have been floating around for some time now. 


In addition to working on the Outpost, one of my main projects has been tweaking world node balance.  What this will look like is an increase in hand placed nodes that reflect the setting and environment better and fewer nodes scattered willy-nilly.  We will be completing this project in stages. Alpha County, Terminal Woods, Deadfall and the lower half of sector 1 are completed as of this writing. If you are interested in giving feedback, please hop on to the PTS where you can see some of the changes. 

And speaking about PTS – this rather extensive node project and other ongoing tasks would not be possible without the help of the Decon team.  If you are interested in joining the Decon team check out this link for more information -

I'd love to hang out and chat more but The Outpost is calling!

See you in the Wasteland

Monday, March 10, 2014

March State of the Game:

It’s been a hectic few months around the Fallen Earth offices , between the malicious traffic of January and the hardware improvements of February we’ve had our hands a bit full. However that doesn’t mean that we haven’t been moving forward with the Outpost  as well as working on some of our other priorities.
So to give you some more information on what’s coming with the Outpost here is a behind the scenes look at the art from Wiggles and Ninjanomicory

Wiggles and I have been working on The Outpost this month. It is going to be a player built town similar to Citadel, but larger and more robust. The buildings are larger than those found in Citadel, including two story buildings for the social and crafting facilities.  Since the plot for the area revolves around the Outsiders and GlobalTech we wanted to take advantage of those groups love of technology and give the buildings some high tech pieces as well as keeping the aged pre-fall feel.

We’re currently in the process of finishing up the models for the buildings that players will be able to build and testing them internally.  In addition to these structures we are also working on new armor for The Outpost, but we’ll get more into those next month.

So for the big question is – when is it coming? Now that we are able to focus 100% on The Outpost  we are looking to get a testable version on PTS in April with an eye on releasing in May.
Our other priorities are fixing the issues we found with the Keep Turrets , continuing to shift the balance of node places from random to hand placed and working on improving mission rewards. 

Next month we will start going more in depth with the new armor suits as well as giving more details on the plot and the mysteries behind The Outpost.

See you in the wasteland

Friday, January 10, 2014

January State of the Game

Happy New  Year!

New Content-
Ninja and Wiggles are hard at work on the art for The Outpost , making new buildings and armor and for the new recipe books for the crafters.  Alarik is working on fixing world event issues and  strengthening that entire system to provide a better foundation for us to build new content on as well as improving existing content.

The design for  The Outpost allows us to set  up an area where we can regularly add new content and goals for high level players.  This staged content will give player more to explore as well as give us new ways to challenge and reward both group and solo activities.

Content fixes:
Mission rewards – we are currently going through all the missions to identify which ones are under-rewarded and boosting them appropriately

Nodes- a couple years ago we made some changes to how nodes were placed in order to decrease players reliance on merchants. At the time of the changes  75% of all components were purchased from merchants rather than scavenged.  It’s a situation we’ve been monitoring  and as the population has changed the needs of the community have changed.  We will be decreasing the amount of area generated nodes and increasing the individually placed nodes to help meet these needs.

Keep Improvements – the other major project Alarik is working on is keep improvements. After watching a great many keep PvP battles, we wanted to change the pace of the battle and put the focus back on players killing players rather than keep doors.

Decon –
We wanted to take a moment to thank our Decon team for all the hard work and testing they did in 2013. We look forward to working with you guys in 2014! We are always looking for qualified people to apply to the team!

See you in the wasteland.

Thursday, December 5, 2013

2013 is winding down here and we're going out with a bang!

We've been putting the finishing touches on our Xmas event - the Grunch will be making his return to the wasteland and bringing with him new goodies for players to collect including but not limited to a new car, new camp, clothes and more. 

We also have some new and timely items we will be adding to the cosmetic boxes at the end of December that celebrate some of the many nationalities or our players.  We will be continuing to add to this particular collection so everyone who wants to can represent!

On top of that we're doing some "winter cleaning" and focusing on getting some bug fixes checked off our list as well as some long requested storage features.

From bug fixing we go into the New Year and The Outpost. 

The Outpost will be a combination of different features we have been working on for the past few years. We will be combing them to provide players will a new area to not only explore, but build. Our focus for this expansion is putting more control of the players experience in their hands and giving crafters more of a role at the higher levels.  

The Outpost will also tie in a lot of the separate systems, we wanted to give people who have a favorite activity a way to use that to grow the game.  We don’t want to phase out any existing system, but make them a key component in the growth of Fallen Earth. 

2014 is shaping up to be an exciting year in the wasteland. See you there!

Tuesday, November 12, 2013

Happy November!

As we move in to the Holiday season the team is concentrating on some of the more pervasive issues that have cropped up in Fallen Earth. The first priority is resolving the unforeseen issues involving the datacenter. While this is not a simple task, we can say we have discovered the cause of the issues and are quickly moving to eliminate the problems. 

While we investigate the other issues we have moved to a twice a week maintenance schedule to help reduce the impact on players.  While it’s not a solution to the lag, it is a step towards finding  a long term solution.
On the design side we are working on an Xmas event that will bring some new seasonal –themed recipes and clothing to the wasteland as well as some new non-holiday clothing rolled out between now and the end of the year.  

And we are starting on The Outpost.  While I can’t go into too much detail yet, this will be content for high level players that focuses on exploring and reclaiming the wasteland with a strong emphasis on crafting.  We’ll also be revealing a bit more about the original occupants of the Canyon.  

While we work on the Outpost we will also be putting out small quality of life tweaks to Group EXP and DT formulas and other bugs and balance issues so keep an eye on the forums for upcoming PTS test times and dates. 

See you in the Wasteland