I mentioned last time that we were working on some bug
fixing, but thought you might appreciate some more specifics on what we’ve been
doing, and will continue to work on.
What we have fixed on
Live:
We’ve found one cause of a reoccurring bug where players are
not getting the correct deathtoll for CFT kills and matches. We’ve put a fix
for this on live and are monitoring the situation to make sure we have
addressed all cases of this
Also on live is a fix for players with no faction entering
keeps.
What we have fixed internally,
waiting to be pushed Live:
We have fixed one case of doors not opening in the
Earthbound bunker instance. We had a
similar issue with the Briggs Point instance that required a more drastic fix
and as a result the Access Denied mission chain is being reworked.
In some cases harvesters were not correctly communicating
their state and appearing broken to players trying to use them. We have added
more ways to communicate the current state of the harvester to the players.
Neverender has also restored functionality to the broken
keep lifenet pods and adding vaults to the keeps that are missing them.
What we are currently
fixing:
Cooldown Bug:
Alarik and I were able to track down more information on the
most problematic causes of this bug and he is now working towards a
solution.
Commander Aura bugs:
Our fearless producer Napalm got into the bug fixing action
on this one and is working with Alarik on a solution.
Art Bugs:
Ninjanomicon has been smoothing out locations where players
get stuck and looking into an exploit or two. He’s also looking in some issues with weapons
causing framerate issues.
Effects issues:
In addition to the cooldown bug, we’re also looking at
effects in general. There have been issues with equipped mutations affecting
weapon damage so we are working on diagnosing that issue as well.
What we’re going to
fix next:
Vehicle bugs:
We have fixed some cases of vehicles becoming “super parked”
or vanishing while players are riding them, there are others out there we are
working to identify. There are also some
vehicle exploits we will be addressing.
Bloodsports Bugs:
Tee Affo is going to be addressing possible Bloodsports
exploits and difficulties players have been having leaving Bloodsports.
So we’ve got our hands full for a while. We’ll keep you posted on our progress. We
will continue to update the Patch Notes page as these fixes are pushed Live.
Good luck and happy bughunt!hope it turns out victorious :)!each bug squashed=game stability and success!best of luck to the team :)!
ReplyDeleteWhat can I say? I'm glad to see such feedback / description about the current bug killing of you guys. Most people are raging about lotta things, but bugs are the most complaining thing on a game. So, well, keep up the work and good luck on it. =)
ReplyDeleteI suppose that we won't have any kind of future improvements (like GORE and stuff) while the team is very busy correcting the bugs, right?
is this a bug i am finding it hard to fined my way round lifenet the very beginning of the game but all i see i the color white and my game keeps on lagging to hell
ReplyDeleteAccording to the Framerate issue, I got an Idea. it's as follows:
ReplyDeleteI used to play a Game Called Jade Dynasty, however there was an option where you hide all other players/pets, you can only see NPC and monsters, it saved a lot of Framerate issue. it might help if you'd develop something the same. I'm sure it's not easy and would take a lot of work, but it's for your developers to put the weight of the story card. =)