Monday, July 15, 2013

July State of the Game

Hey Wastelanders!
Neverender here again, and I thought I’d share some details about The Dome and some upcoming changes to Territory Control Keeps. We are entering the home stretch in the development cycle of The Dome, and we’re all excited about how it is turning out. For me personally, this is probably one of the more exciting features I’ve been able to work on in my time on FE.

The Dome

If you’ve been keeping up with these posts (and seriously, why wouldn't you be?!), you know that The Dome is a 2 person “co-op” arena of 10 consecutive boss fights that get progressively more difficult. The foes range from familiar baddies like Judges, Scorpions, and Blight Wolves to PED-crazed Linebackers, Evil Mascots, and Insects with PhDs. But to top it all off, in the final round you’ll get to face the in-game incarnations of the FE Dev team (see below). So yeah, good luck with that one.





Testing The Dome

As we are nearing the Live release of The Dome, we will be making it available on PTS for all players to come get an early look and help us work out the final kinks in the system. Stay tuned for information in the coming days about when this will happen so that you can be a part of the action.

Changes to Territory Control Keeps

We have received a lot of feedback about it taking too long to successfully assault a Keep, especially when the doors are fully upgraded (or are being upgraded as the attack persists). To combat this issue, we are dramatically increasing the value of the Timed Explosives. The main way we will do this is by doubling the amount of damage that the explosives do, effectively making it so that at most 4 Timed Explosives will be enough to take out any door regardless of upgrade level. We are also discussing other ways the value of Timed Explosives can be increased.

An added bonus of using the Timed Explosives to take out the Keep doors is that they can prevent any opportunity for defenders to upgrade the door (and restore its health) in the middle of an attack. If you blow up the door outright, there’s nothing left to upgrade!

As always, we will continue to listen to your feedback and will consider additional improvements in the future if necessary.

Thanks for reading, and we look forward to seeing you all on PTS when we open it up for testing The Dome!

-Fallen Earth Dev Team

10 comments:

  1. As a tester, love the Dome so far. Keep it up, as for keeps I'd say it does solve that issue quite nicely. Granted, feels more like a bandaid fix. I'm sure players wouldn't mind placing 8 bombs for a 150 door IF it wasn't able to be reinforced/upgraded. But this works too?

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  2. GM skin as final boss ? LAWLS
    too lazy to design new bosses ???

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    1. It was suppose to be something fun and different, but anyways. At least post without being anonymous like every other panzy :P

      There are also plenty of new designs, if you checked FB.

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  3. Were's the Like Button?? ((Like)) oh there it is.... :D Cant wait to play in the Dome, Going to be a Blast..

    $$ GTo880 $$

    Make Sure to Check out my video's on YouTube When the Dome Comes to Fallen Earth..

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  4. Come on ! You've been teasing us long enough with The Dome, the new DT weapons, the augmentation system and the Vandal. Give us goodies ! LOL Like the fix to the keeps but we could still use a little boost in the open world pvp DT wise ... Just saying <3 FE

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  5. i really like the idea of the dome. give the non pvp players a chance to do something different. maybe get some cool stuff out of it too. i for one suck at pvp so death toll is rather hard to come by. is there different levels? or will it be level 55 only?

    as far as the keeps go, the biggest and most frustrating thing is that you cant level up if you want to stay competitive in an area. for example, you play at the dump a lot, you like your harving and a scrap. but if you dare to go past level 25 then you are stuck firing 1000's of rounds of ammo because you cant place a bomb. on the whole i quite like the keeps but its very limiting. at least make the level for placing a bit more relative to the area. we dont want to have a load of level 33's having to babysit one level 20 just because they can place bombs. however there isnt much choice if your fighting area specific characters. also it has got to be time to remove the level 55 gear dt merchants in sector 2? seriously guys there is no point, they may as well be removed if not fixed. even still looking forward to the dome and bring the vandal in with the new patch. come on, you know you want to.

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    1. If they added an XP lock feature, it would solve this issue.

      As for the Vandal, I'm sure they're trying to give us a bunch of goodies at once :D

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  6. I agree with Chris the lower lvl keeps need to be change too, if not MORE then the high lvl areas. how many players do you have to lose to that frustrating game mechanic?

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  7. Cant wait till the repopulation comes out, what fallen earth should have been :( personal housing & constructable clan cities / territory control

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